

Steve Hogarty revisited it for us last year and called it a "fascinating distraction to idle away a few hours, and a near perfect simulation of what was happening in my child-brain when I played with Matchbox cars. You can pick up BeamNG.drive from Steam, where it's currently 20% off. A lot of the changes are tweaks to particular vehicles, or to the physics of certain parts on particular vehicles, and sentences I fully do not understand like "Added odometer measurement to vehicle electrics." There are lots more changes, and you can find the full release notes on the official beamNG site. The same feature will eventually roll out to other maps. Features: 4 Biomes 16km x 16km Map Size Lots to explore and see Lots of Custom Assets / Models Custom Sounds Dark Night Rain Version Easter Eggs And MORE (not giving all of it away. AI vehicles will stop at red lights and traffic will flow as urban planners intended. As of this update, the "East Coast USA" map now has working traffic signals. The new version of the map is four times larger than before, split into eleven zones, each with a particular focus.īeamNG.drive has come a long way since its greybox beginnings, and now has large open world spaces to drive around, with roads, buildings and traffic simulations. Chevrolet Corvette ZR1 (C6) car mod for BeamNG.Drive Lots of customizable parameters Engine 6.2 liter LS3 Realistic interior Carbon fiber body panels Parameters for removing headlights and taillights And much more.

A greybox space filled with tubes, bumps, ledges for you to drive across and into, so you could see the game's remarkable soft-body physics shudder and shatter your vehicle into its hundreds of constituent parts. For those who haven't played it, Gridmap was the original physics playground shipped with BeamNG.drive.
